![]() I never asked to be a rat in a scientist’s maze. Why do I have to choose my own path? I was fine with the past games funneling me down a narrow corridor or fighting off endless waves of targets until help arrives. It’s too hard to understand the layout under such turmoil. ![]() How am I supposed to navigate this labyrinth? It’s never clear where I need to go, and half the time I end up back at the start. ![]() I must have gone to hell when I booted up Takedown, because there is no reason for this level to be this punishing and unforgiving during the first act. By the end of it all, a load of questions fill my head, but one floats to the top of the gunk: Who at Infinity Ward had the gall to design this monstrosity? ![]() Takedown in Modern Warfare 2 - commonly known as that damned favela level - manages to shove all sensibility I have down a garbage disposal until my temper clogs the drain. Aside from my younger sisters, it takes an act of God to push me over the edge. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022.
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